UTSI Paintball
Club,
President: Eric Jacob
Roster
(Spring 2006)
The Paintball Club is a SGA
sponsored club. The club owns a number of paintball markers, protective masks
and CO2 equipment. So even if you don't have your own equipment all you need is
your own paintballs and your ready to go.
We current play on the south end of
the campus towards the end of the peninsula. We play several game types
including Team Deathmatch, Capture the Flag, Attack/Defend and also a Counter
Terrorist bomb defusing mission. See the link to the Rules for more info on
these games.
Games are typically played on
Sunday at 1:00 PM-2:00PM, but may vary depending on circumstances. If you would like to
be on the mailing list for Paintball game dates please email our team president
at ejacob@utsi.edu
Also check the weather to see if
its going to be nice out. We typically play until December up until the CO2 no
long expands and the guns don't work. Then begin play again when it warms up. Games can be played rain
or shine.
Pictures of the
Field

Rules
- Shots
– You are out if a paintball hits you, whether it breaks or not. You are out if
a paintball hits anything you are wearing, or carrying, with exception to your
gun. When you are out you are to remain in your location. You are currently
considered wounded. You are not allowed to give any information other than the fact that
you are hit to anyone else. You can be healed and return to play if another teammate ties a
medic band around your arm or leg. Each team member is
generally give one medic band each at the beginning of the match.
- Grenades – You are out if a grenade explodes near you and half dollar size
amount of paint/water/powder gets on you.
- Surrender – If you ambush/sneak up on someone within 10 feet of you, do not
fire at them. Ask them to surrender. If they refuse, shoot at you, or run - then
shoot them. If someone is rushing you and shooting at you at
close range, feel free to shoot back at them. We understand that occasionally
game play involves close range shooting.
- Flags
– If you have the flag in any flag game and you are shot you must stay in and
hold the flag in the air until someone takes it from you.
-
Exceptions - If you are hit and are required to stay in your current
location, but you are in the middle of a firefight, you may get out of the way.
Safety
- Keep your mask on at all times when on the
field during play.
- Keep the gun safety on when not in play.
Games
- Capture the Flag
– One flag is placed in each team’s base.
The object of the game is to capture the opposing teams’ flag and return it to
your flag in your base.
- Commander
– Each team has a captain. Each captain’s gun is tied to a tree near
their base with a 30 foot rope. The goal is to kill the opposing team’s captain.
The captain does not need to stay with his gun.
- President
– One team is made up of body guards and one president, the other is
terrorists. The terrorist team is approximately twice the size of the presidents
teams. The presidents goal is to get from point A to point B with out being hit.
The terrorists goal is to kill the president before this happens. Typically the
president is unarmed.
- Snipers
– A team of snipers is sent out into the field given the chance to
hide. The others then approach the field and try to kill all the snipers. The
snipers are allowed all the ammo they want. The other team has limited ammo
(20-40 shots each) There should be about 1-5 ratio of snipers to others.
- Solo Sniper
– A single sniper is sent out into the field ahead of everyone else.
They are given unlimited ammo, a chance to hide and a small shield. Everyone
else is given limited ammo.
- Terminator
– 1-6 terminators to others. Terminators have an X taped onto their
backs. They must get shot on the X to be killed. The goal of the terminators is
to get to a certain point before they are all killed.
- Speedball
– One flag is placed in the center of the field. The goal is to get
the flag and bring it to the opposing teams base.
- Speedball 2 –
Each team has its own flag. Bring your flag
to the opponents base to win.
- Frozen
– typical capture the flag play. If you are shot
you are ‘frozen’ and must stay still. You may kneel if you are in the line of
fire. While you are frozen, if your own teammate tags you, you are ‘thawed’ and
return to play. If an opponent tags you, you are ‘shattered’ and leave the
field.
- Hostage Rescue – One person is selected to be the hostage. A team hides them in
one of their bases. The hostage is not allowed to speak until they are rescued.
The rescuing team must find the hostage and bring him to a safe point. If anyone
shoots the hostage, that team loses.
- Defend
– One team is selected to defend their base.
They are not allowed to cross a certain line outside their base. The attacking
team must breach their base and reach a flag inside it.
- Terrorists
– A team of terrorists has a bomb. The bomb is set to a timer.
(10-20 minutes) The terrorists have to protect the bomb and prevent the
counter-terrorists from reaching and diffusing the bomb. The bomb cannot be
moved during play.
- Duel
– As an easy way to determine a winner in the
case of a tie. Start back to back and walk apart in a straight line. One shot
each. An outside party will shout fire, at that time you can turn and shoot. If
either team turns prematurely, they lose.
- Civil War - Any game, no hoppers allowed. You can only hold one shot in the
gun at a time. You can hold as much ammo as you wish in tubes on yourself.
- Limited Rounds
– Any game, each person starts the game with
limited ammo.
- Multiple Teams
– More than two teams.
- POW
– When you are hit you are taken prisoner and go
to the opponents camp. You can be released if a teammate tags you. Capture all
the opponents to win.
- Command and Conquer
– Multiple flag poles in the field.
To win your team must have your flag raised at all locations.
Equipment - Places to make
Purchases
These are all good sites and
members of the paintball club have made purchases from all of them.
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