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Paintball Club

President: James Rogers

The Paintball Club is a SGA sponsored club. The club owns a number of paintball markers, protective masks and CO2 equipment. So even if you don't have your own equipment all you need is your own paintballs and your ready to go.

We current play on the south end of the campus towards the end of the peninsula. We play several game types including Team Deathmatch, Capture the Flag, Attack/Defend and also a Counter Terrorist bomb defusing mission. See the link to the Rules for more info on these games.

Games are typically played on Sunday at 1:00 PM-2:00PM, but may vary depending on circumstances. If you would like to be on the mailing list for Paintball game dates please email our team president at wrobin@utsi.edu.

Also check the weather to see if its going to be nice out. We typically play until December up until the CO2 no long expands and the guns don't work. Then begin play again when it warms up. Games can be played rain or shine.

Pictures of the Field

 

 

Rules

  • Shots – You are out if a paintball hits you, whether it breaks or not. You are out if a paintball hits anything you are wearing, or carrying, with exception to your gun. When you are out you are to remain in your location. You are currently considered wounded. You are not allowed to give any information other than the fact that you are hit to anyone else. You can be healed and return to play if another teammate ties a medic band around your arm or leg. Each team member is generally give one medic band each at the beginning of the match.
  • Grenades – You are out if a grenade explodes near you and half dollar size amount of paint/water/powder gets on you.
  • Surrender – If you ambush/sneak up on someone within 10 feet of you, do not fire at them. Ask them to surrender. If they refuse, shoot at you, or run - then shoot them. If someone is rushing you and shooting at you at close range, feel free to shoot back at them. We understand that occasionally game play involves close range shooting.
  • Flags – If you have the flag in any flag game and you are shot you must stay in and hold the flag in the air until someone takes it from you.
  • Exceptions - If you are hit and are required to stay in your current location, but you are in the middle of a firefight, you may get out of the way.

Safety

  • Keep your mask on at all times when on the field during play.
  • Keep the gun safety on when not in play.

Games

  • Capture the Flag – One flag is placed in each team’s base. The object of the game is to capture the opposing teams’ flag and return it to your flag in your base.
  • Commander – Each team has a captain. Each captain’s gun is tied to a tree near their base with a 30 foot rope. The goal is to kill the opposing team’s captain. The captain does not need to stay with his gun.
  • President – One team is made up of body guards and one president, the other is terrorists. The terrorist team is approximately twice the size of the presidents teams. The presidents goal is to get from point A to point B with out being hit. The terrorists goal is to kill the president before this happens. Typically the president is unarmed.
  • Snipers – A team of snipers is sent out into the field given the chance to hide. The others then approach the field and try to kill all the snipers. The snipers are allowed all the ammo they want. The other team has limited ammo (20-40 shots each) There should be about 1-5 ratio of snipers to others.
  • Solo Sniper – A single sniper is sent out into the field ahead of everyone else. They are given unlimited ammo, a chance to hide and a small shield. Everyone else is given limited ammo.
  • Terminator – 1-6 terminators to others. Terminators have an X taped onto their backs. They must get shot on the X to be killed. The goal of the terminators is to get to a certain point before they are all killed.
  • Speedball – One flag is placed in the center of the field. The goal is to get the flag and bring it to the opposing teams base.
  • Speedball 2 – Each team has its own flag. Bring your flag to the opponents base to win.
  • Frozen – typical capture the flag play. If you are shot you are ‘frozen’ and must stay still. You may kneel if you are in the line of fire. While you are frozen, if your own teammate tags you, you are ‘thawed’ and return to play. If an opponent tags you, you are ‘shattered’ and leave the field.
  • Hostage Rescue – One person is selected to be the hostage. A team hides them in one of their bases. The hostage is not allowed to speak until they are rescued. The rescuing team must find the hostage and bring him to a safe point. If anyone shoots the hostage, that team loses.
  • Defend – One team is selected to defend their base. They are not allowed to cross a certain line outside their base. The attacking team must breach their base and reach a flag inside it.
  • Terrorists – A team of terrorists has a bomb. The bomb is set to a timer. (10-20 minutes) The terrorists have to protect the bomb and prevent the counter-terrorists from reaching and diffusing the bomb. The bomb cannot be moved during play.
  • Duel – As an easy way to determine a winner in the case of a tie. Start back to back and walk apart in a straight line. One shot each. An outside party will shout fire, at that time you can turn and shoot. If either team turns prematurely, they lose.
  • Civil War - Any game, no hoppers allowed. You can only hold one shot in the gun at a time. You can hold as much ammo as you wish in tubes on yourself.
  • Limited Rounds – Any game, each person starts the game with limited ammo.
  • Multiple Teams – More than two teams.  
  • POW – When you are hit you are taken prisoner and go to the opponents camp. You can be released if a teammate tags you. Capture all the opponents to win.
  • Command and Conquer – Multiple flag poles in the field. To win your team must have your flag raised at all locations.

Equipment - Places to make Purchases

These are all good sites and members of the paintball club have made purchases from all of them.

 

Club Documents