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Paintball Club
President: William Robinson
The
Paintball Club is a SGA sponsored club. The club owns a
number of paintball markers, protective masks and CO2
equipment. So even if you don't have your own equipment
all you need is your own paintballs and your ready to
go.
We
current play on the south end of the campus towards the
end of the peninsula. We play several game types
including Team Deathmatch, Capture the Flag,
Attack/Defend and also a Counter Terrorist bomb defusing
mission. See the link to the Rules for more info on
these games.
Games
are typically played on Sunday at 1:00 PM-2:00PM,
but may vary depending on circumstances. If you would
like to be on the mailing list for Paintball game dates
please email our team president at
wrobin@utsi.edu.
Also
check the weather to see if its going to be nice out. We
typically play until December up until the CO2 no long
expands and the guns don't work.
Then begin play again when it warms up. Games can be
played rain or shine.
Pictures of the Field

Rules
-
Shots
– You are out if a paintball hits you, whether it
breaks or not. You are out if a paintball hits
anything you are wearing, or carrying, with
exception to your gun. When you are out you are to
remain in your location. You are currently
considered wounded. You
are not allowed to give any information other than
the fact that you are hit to
anyone else. You can be healed and return to
play if another teammate ties a medic band around
your arm or leg. Each team member
is generally give one medic band each at the
beginning of the match.
-
Grenades
– You are out if a grenade explodes near you and
half dollar size amount of paint/water/powder gets
on you.
-
Surrender
– If you ambush/sneak up on someone within 10 feet
of you, do not fire at them. Ask them to surrender.
If they refuse, shoot at you, or run - then shoot
them. If someone is rushing you
and shooting at you at close range, feel free to
shoot back at them. We understand that occasionally
game play involves close range shooting.
-
Flags
– If you have the flag in any flag game and you are
shot you must stay in and hold the flag in the air
until someone takes it from you.
-
Exceptions - If you are hit and are required to
stay in your current location, but you are in the
middle of a firefight, you may get out of the way.
Safety
- Keep your mask
on at all times when on the field during play.
- Keep the
gun safety on when not in
play.
Games
-
Capture the Flag
– One
flag is placed in each team’s base. The object of
the game is to capture the opposing teams’ flag and
return it to your flag in your base.
-
Commander
– Each team
has a captain. Each captain’s gun is tied to a tree
near their base with a 30 foot rope. The goal is to
kill the opposing team’s captain. The captain does
not need to stay with his gun.
-
President
– One team is
made up of body guards and one president, the other
is terrorists. The terrorist team is approximately
twice the size of the presidents teams. The
presidents goal is to get from point A to point B
with out being hit. The terrorists goal is to kill
the president before this happens. Typically the
president is unarmed.
-
Snipers
– A team of
snipers is sent out into the field given the chance
to hide. The others then approach the field and try
to kill all the snipers. The snipers are allowed all
the ammo they want. The other team has limited ammo
(20-40 shots each) There should be about 1-5 ratio
of snipers to others.
-
Solo Sniper
– A single
sniper is sent out into the field ahead of everyone
else. They are given unlimited ammo, a chance to
hide and a small shield. Everyone else is given
limited ammo.
-
Terminator
– 1-6
terminators to others. Terminators have an X taped
onto their backs. They must get shot on the X to be
killed. The goal of the terminators is to get to a
certain point before they are all killed.
-
Speedball
– One flag is
placed in the center of the field. The goal is to
get the flag and bring it to the opposing teams
base.
-
Speedball 2 –
Each
team has its own flag. Bring your flag to the
opponents base to win.
-
Frozen
– typical capture
the flag play. If you are shot you are ‘frozen’ and
must stay still. You may kneel if you are in the
line of fire. While you are frozen, if your own
teammate tags you, you are ‘thawed’ and return to
play. If an opponent tags you, you are ‘shattered’
and leave the field.
-
Hostage Rescue
– One person is selected to be the hostage. A team
hides them in one of their bases. The hostage is not
allowed to speak until they are rescued. The
rescuing team must find the hostage and bring him to
a safe point. If anyone shoots the hostage, that
team loses.
-
Defend
– One team is
selected to defend their base. They are not allowed
to cross a certain line outside their base. The
attacking team must breach their base and reach a
flag inside it.
-
Terrorists
– A team of
terrorists has a bomb. The bomb is set to a timer.
(10-20 minutes) The terrorists have to protect the
bomb and prevent the counter-terrorists from
reaching and diffusing the bomb. The bomb cannot be
moved during play.
-
Duel
– As an easy way
to determine a winner in the case of a tie. Start
back to back and walk apart in a straight line. One
shot each. An outside party will shout fire, at that
time you can turn and shoot. If either team turns
prematurely, they lose.
-
Civil War
- Any game, no hoppers allowed. You can only hold
one shot in the gun at a time. You can hold as much
ammo as you wish in tubes on yourself.
-
Limited Rounds
– Any
game, each person starts the game with limited ammo.
-
Multiple Teams
– More
than two teams.
-
POW
– When you are hit
you are taken prisoner and go to the opponents camp.
You can be released if a teammate tags you. Capture
all the opponents to win.
-
Command and
Conquer
– Multiple flag
poles in the field. To win your team must have your
flag raised at all locations.
Equipment - Places to make Purchases
These
are all good sites and members of the paintball club
have made purchases from all of them.